Sneak Peek: Render Test 01a

Keeping daily blog posting roll, have a sneak peek at the very first shot in the movie!


In this shot, Koro still doesn’t have his facial animation, we’re working on it as well as blocking the remaining shots. Lots to go.

Today we tweaked the length of the last shot. We can safely say that Caminandes Ep. 2 has a total of 19 shots (yes, nineteen!) That’s more than twice Llama Drama, but only ~40% longer running time. This short has definitely much more action. Koro walks, runs, jumps, goes from happiness to fear, all in two minutes! (OK maybe will end up a tad longer, but still!)

If you like cartoons and open content, and would like to take a look at the production files or tutorials included, or just want to support a fun project, consider getting the USB Card or Digital Download. This will help us realize the project and the rest will be donated to Blender and the Blender Foundation.


Sneak Peek: Shot Progress Reel!

Hello there!

In order to celebrate the opening of our You Tube channel (subscribe!), we just made this small progress reel of one of our shots.

Have a sneak peek on how the movie will look like, we’re still defining the visuals so expect some variation. We hope you enjoy it!

Final render will be in Full HD (1920×1080), but is already prepared to be 4K-ified in the future, if budget allows.

Pre-order your copy of Caminandes: Episode 2 now!

Thanks for passing by!
Gracias por pasar!

Improving Blender

Open Movie projects are not only about making open content, we have to improve the software as well. After all, this project is funded thanks to people like you, that use and/or love your own 3d software!

These are the changes we had in the last few days:

Blender Core

  • General: Copy Paste Curves Widget

    Copy Paste Curves
    Before this, you had to manually copy the X and Y values of each point, now just Ctrl+C over a curve widget, Ctrl+V over another, done! Works across any curve widget. [r60803]

  • 3D View: Shadeless view

    3D View Shadeless
    Shadeless view is important for many reasons, mostly for painting. On Blender Internal, to see a shadeless model you had to delete/move lamps off the view, cumbersome but at list it was possible. On Cycles, it wasn’t possible until now. Welcome Shadeless 3D View! [r60783]

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Production Update: 5th Day Begins

Status so far:

  • Andy is a machine (like we didn’t know it) Lighting, special effects, painting, everything!
  • Hjalti is animating like a boss. Such a great feeling seeing your character animated at this quality
  • Pablo is helping with lighting/compositing shots, modeling some props and tweaking facials
  • Sergey is getting the Blender Institute farm back in shape, literally (he likes hardware)
  • Juan Pablo Bouza delivered an awesome rig which Hjalti is taking advantage of, just small tweaks are left
  • Beorn will be working on animation from Sidney
  • Jan is still eagerly waiting for us to block timing so he can wave away
  • Francesco is doing some animation, planning, render farm, pasta, and friendly poking to get things done!

Check the tweets on the right (or look for “caminandes” on Twitter), or follow the news on Facebook.

Work in progress bits

BWtgke9IQAAUudO Continue reading

Koro is getting a new rig!

Koro, our main character, is getting brand new rigging!

Rigging is what makes 3D models move and appear alive. Juan Pablo Bouza made BlenRig time ago, a super configurable biped rig. Now he’s taking it to another level to make it a fully featured quadruped rig, with special little things we need to push the cartoon side on this movie.

We really want Caminandes: Episode 2 (codenamed project Pampa by us :) to be very cartoon, much more than the first one. So having a crazy rig like this will allow us plenty of weird shapes and expressions that we couldn’t make before. Can’t wait to see what Hjalti can do with it!

Here we had our first meeting with Juan Pablo (he’s in Argentina)

I couldn’t help to walk around and record some bits.

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Andy, Sergey, and Hjalti arrived!

The team is complete! We are now working on finishing the storyboard animatic, while making layouts for the first shots.

What the status of today Saturday is:

  • Andy is doing *awesome* plants design
  • Hjalti is animating a walk cycle, for later blocking layouts
  • Pablo is tweaking storyboards, concepts and animatic timing
  • Sergey fixed the computers and will get smashed with bug reports + feature requests!
  • Juan Pablo Bouza gave us the first rig for layouts, is working now on a great facial rig
  • Beorn made the first round of storyboards and is thinking small tweaks for the script
  • Jan is eagerly waiting for us to block time so he can do his magic
  • Francesco is doing layouts while taking care of everything else :D

Check the tweets on the right (or look for “caminandes” on Twitter), or follow the news on Facebook.

Hjalti’s arrival

Some pics by Andy (@artificial3d)

Remember, today is the last day to get your name on the movie credits, afterwards your name will be on this website (until 500 pre-orders).

Pre-order your copy of Caminandes: Episode 2 now!

Thanks everyone!
Gracias a todos!

Open Movie Project Announcement

Hello there fellow cartoon lovers!

Following the success of the first Caminandes episode, we are proud to announce the production of the next one in the series! It’s going to be a ~2 minutes short film and it will be produced and released as a Blender Foundation Open Movie Project. The same spirit as the first episode, but this time we’re going fully open as well as supporting Blender.

Caminandes Episode 2

This means that along with the short film in the highest quality format, you will get access to all the production assets (characters, environments, lighting sets), great documentation, tutorials, the software it was made on, just like in any other open movie. An example of this software being used can be found at mobile slots learn more here.

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