Koro, our main character, is getting brand new rigging!
Rigging is what makes 3D models move and appear alive. Juan Pablo Bouza made BlenRig time ago, a super configurable biped rig. Now he’s taking it to another level to make it a fully featured quadruped rig, with special little things we need to push the cartoon side on this movie.
We really want Caminandes: Episode 2 (codenamed project Pampa by us :) to be very cartoon, much more than the first one. So having a crazy rig like this will allow us plenty of weird shapes and expressions that we couldn’t make before. Can’t wait to see what Hjalti can do with it!
Here we had our first meeting with Juan Pablo (he’s in Argentina)
I couldn’t help to walk around and record some bits.
The team is complete! We are now working on finishing the storyboard animatic, while making layouts for the first shots.
What the status of today Saturday is:
- Andy is doing *awesome* plants design
- Hjalti is animating a walk cycle, for later blocking layouts
- Pablo is tweaking storyboards, concepts and animatic timing
- Sergey fixed the computers and will get smashed with bug reports + feature requests!
- Juan Pablo Bouza gave us the first rig for layouts, is working now on a great facial rig
- Beorn made the first round of storyboards and is thinking small tweaks for the script
- Jan is eagerly waiting for us to block time so he can do his magic
- Francesco is doing layouts while taking care of everything else :D
Check the tweets on the right (or look for “caminandes” on Twitter), or follow the news on Facebook.
Remember, today is the last day to get your name on the movie credits, afterwards your name will be on this website (until 500 pre-orders).
Pre-order your copy of Caminandes: Episode 2 now!
Gracias a todos!
Our main character, Koro, is getting ready to work on Cycles! Blender’s pure path tracing render engine.
Hello there fellow cartoon lovers!
Following the success of the first Caminandes episode, we are proud to announce the production of the next one in the series! It’s going to be a ~2 minutes short film and it will be produced and released as a Blender Foundation Open Movie Project. The same spirit as the first episode, but this time we’re going fully open as well as supporting Blender.
This means that along with the short film in the highest quality format, you will get access to all the production assets (characters, environments, lighting sets), great documentation, tutorials, the software it was made on, just like in any other open movie.