Open Movie projects are not only about making open content, we have to improve the software as well. After all, this project is funded thanks to people like you, that use and/or love your own 3d software!
These are the changes we had in the last few days:
Blender Core
-
General: Copy Paste Curves Widget

Before this, you had to manually copy the X and Y values of each point, now just Ctrl+C over a curve widget, Ctrl+V over another, done! Works across any curve widget. [r60803]
-
3D View: Shadeless view

Shadeless view is important for many reasons, mostly for painting. On Blender Internal, to see a shadeless model you had to delete/move lamps off the view, cumbersome but at list it was possible. On Cycles, it wasn’t possible until now. Welcome Shadeless 3D View! [r60783]
-
Dopesheet: Channel>Bone Selection Sync

Selecting a channel on the Dopesheet now selects the corresponding bone as well* [r60823]
Tweak: Joshua Leung just made it so only works when not in “Only Selected” mode [r60892]
-
Video Sequencer: FPS Display

Sometimes when using heavy scenes or big footage on the Video Sequencer Editor, it can get a bit choppy. Now it displays the frames per second on the preview window, just like the 3D View. [r60837]
-
Fixes
-
Fix: Show animation curves of Nodes inside groups (!)
-
Fix: Mist pass wasn’t working correctly on transparent hair strands
-
Fix: Bug could make Compositor render multiple times (Blender Internal)
-
New! Vector Blur for Hair
Brecht just implemented Vector Blur for hair particles, yay! What does it mean? Basically the way motion (vector based) blur for fur didn’t look very nice, now it does. Freaking awesome.
Several fixes and improvements have been committed to trunk recently, including a big one related to Cycles synchronization with vector blur + duplis, it was super slow, now fixed! We are reporting as much as we can, there are a few Cycles/fur related ones that we hope the devs can tackle soon.
-
When can I have this?
Now! All this changes have been committed to trunk and will be available on the next Blender (not 2.69 since we are so close to release that only fixes are allowed). If you compile your own version you can just update, otherwise check the automatic builds, or custom built by the community at GraphicAll
Amaranth Productivity Toolset Addon
This utilities addon has been updated to 0.7, including new tools such as:
-
Particles Material Indicator

When using Particles, you can assign a material by its index. When having multiple materials is hard to remember which one had which index, or if you shuffle them around this number will change.This is a simple label that displays the name of the material for that index.
-
Mesh Simmetry Tools

Our character wasn’t completely symmetric in some parts where it was supposed to, this could be by moving vertices by mistake or just reasons. To fix this in a fast way, Sergey coded this two super useful tools:- Find Asymmetric: Selects vertices that don’t have the same position on the opposite side
- Make Symmetric: Move selected vertices to match the position of those on the other side
This tools may not apply on every single model out there, but I tried it in many different characters and it worked. So probably better use it on those models that were already symmetric at some point, modeled with a mirror modifier or so.
These changes you can find on Amaranth’s latest development version, available on Blender’s official addon-contrib repository (if you are using buildbot’s automatic builds or you compile yourself then you already have it! Under “Testing” category on Blender’s User Preferences > Addons settings), or on GitHub.
We are pretty happy that our tiny two weeks project is influencing Blender on the development side as well (besides helping financially to keep the Blender Foundation / Institute going), even when not being a fully sized Open Movie project.
Pre-order your copy of Caminandes: Episode 2 now!
Thanks for passing by!
Gracias por pasar!

wow, I just saw a feature that I have wished for so many time :)
thank you very much, your work is awesome
Killer features guys! My fav is the Copy/Paste Curves and the Particles Material Indicator. Seriously awesome :) Thanks, and looking forward to the film!
Excellent all this features, wow, amazing the Mesh Simmetry Tools, nice to see all this stuff from the team :) good job!
I’m so happy to see how things are going good for making blender even more better along with the film wich promize to be awesome with those blender legend such as Andy and pablo … thank you for those new feature so far useful !
I love the dopesheet adition, is it posible that while selecting a bone/channel, with a modifier key like alt it would select all the keyframes in that bone/channel, that would be fantastic
It has been implemented today! :)
Ctrl+Alt+Select on a keyframe from any channel
THANK YOU SO MUCH!!!!, i’m so grateful, you have no idea!
I’ve been dying for that dopesheet bone sync for ages, I seem to remember it being there back in 2.4 days. Having that just makes workflow so much better — quick selection without moving the camera to find bones etc. It’s a 2x animation speedup for me. :D :D And the ctrl+alt+select will be cool too.
Awesome. I could have used the copy/paste curves in the Video Editor last night. I tried to actually.
Can you make fps display in 3D view when Only Render is selected as well? Currently it doesn’t, but it would be a lot better if it did I think.
Also, wouldn’t you like to add this hot-key to jump between markers: http://blender.stackexchange.com/questions/3309/is-there-a-hot-key-to-jump-between-markers-in-the-timeline
I agree about the fps counter in only render. Also the manipulator widget should NOT display in only render,
Just Amazing!! :D
I love the characters in this – can’t wait to see what fun you guys have cooked up for us this time :D
The shadeless mode is great. :)
Another great mode would be “Silhouete”, just black object over the background.
Mainly for checking “readability” of character poses, lines of action, etc.
Hey that’s an awesome idea for animation! +10 from me :)
Great set of features. Thanks! Excited about this short.
These are great additions!
The particles materiale indikator is very usefull, and would be even more so if you could browse the materiale in the same way as in the materials panel.
With a preview of the materiale i mean.
Great stuff. Now i have to preorder :-)
Hey guys, love the select by dopesheet thing. Any chance we could disable it when “only selected” is enabled?
Good point. Will look into this in a day or two when I get some time.
That would actually be very good, you are right. Will ask Joshua about it.
aaaaand is there! Joshua is awesome
I’m big fan of amaranth toolset, but somehow I can’t get library panel using latest github version? is it on contrib?
Mmh weird, it is on contrib indeed. When you open the file browser is there a Libraries panel on the bottom left? If the console prints an error please post it, also knowing the version you’re using may help.
Mmh weird, it is on contrib indeed. When you open the file browser is there a Libraries panel on the bottom left? If the console prints an error please post it, also knowing the version you’re using may help.
sorry my bad, I don’t know it was located in file browse, I thought it was on 3D view panel. Thanks Pablo
shadeless is really amazing, like the other features!, thanks guys
inverted uv like in maya uv editor? 8)