Open Movie projects are not only about making open content, we have to improve the software as well. After all, this project is funded thanks to people like you, that use and/or love your own 3d software!
These are the changes we had in the last few days:
General: Copy Paste Curves Widget
3D View: Shadeless view
Shadeless view is important for many reasons, mostly for painting. On Blender Internal, to see a shadeless model you had to delete/move lamps off the view, cumbersome but at list it was possible. On Cycles, it wasn’t possible until now. Welcome Shadeless 3D View! [r60783]
Dopesheet: Channel>Bone Selection Sync
Video Sequencer: FPS Display
New! Vector Blur for Hair
Brecht just implemented Vector Blur for hair particles, yay! What does it mean? Basically the way motion (vector based) blur for fur didn’t look very nice, now it does. Freaking awesome.
Several fixes and improvements have been committed to trunk recently, including a big one related to Cycles synchronization with vector blur + duplis, it was super slow, now fixed! We are reporting as much as we can, there are a few Cycles/fur related ones that we hope the devs can tackle soon.
When can I have this?
Now! All this changes have been committed to trunk and will be available on the next Blender (not 2.69 since we are so close to release that only fixes are allowed). If you compile your own version you can just update, otherwise check the automatic builds, or custom built by the community at GraphicAll
This utilities addon has been updated to 0.7, including new tools such as:
Particles Material Indicator
This is a simple label that displays the name of the material for that index.
Mesh Simmetry Tools
Our character wasn’t completely symmetric in some parts where it was supposed to, this could be by moving vertices by mistake or just reasons. To fix this in a fast way, Sergey coded this two super useful tools:
- Find Asymmetric: Selects vertices that don’t have the same position on the opposite side
- Make Symmetric: Move selected vertices to match the position of those on the other side
This tools may not apply on every single model out there, but I tried it in many different characters and it worked. So probably better use it on those models that were already symmetric at some point, modeled with a mirror modifier or so.
These changes you can find on Amaranth’s latest development version, available on Blender’s official addon-contrib repository (if you are using buildbot’s automatic builds or you compile yourself then you already have it! Under “Testing” category on Blender’s User Preferences > Addons settings), or on GitHub.
We are pretty happy that our tiny two weeks project is influencing Blender on the development side as well (besides helping financially to keep the Blender Foundation / Institute going), even when not being a fully sized Open Movie project.
Pre-order your copy of Caminandes: Episode 2 now!
Thanks for passing by!
Gracias por pasar!